That worked perfectly - and the MPMap is really easy to turn off and on (just adjust the rules to open the port).
I think I've figured out a scheme for teams, visibility and awacs that will work.
1. Each team has an ident; this is appended to the callsign (e.g. Raider1:t2, Pinto:t1) 2. The model name is used to identify AWACS. 3. A team with AWACS will have a predefined range (say 400nm). 4. Each team will be able to see all their players regardless of position 5. Players from another team will only be visible when within radar range (200nm) or within AWACS range.
I'm hopefully going to get enough time to implement these changes ready for testing at the weekend. No promises though.
Enhancing the MP server is looking like it could give us a few things. When I've got the visbility stuff working I intend to investigate the possibility of making the server do the missile calcs - it will be fairer and obviously missiles can be transmitted over MP.
Implementing a tracker is something that can be done quite easily - recording the data is simple - displaying it a little more complicated; but I'm not worrying about this at the moment as it's secondary to the rest IMHO.
Ok I've wired in the changes to the server and the rules are implemented as per the previous message.
Your callsign needs to end in -1 for team 1 and -2 for team 2 (this might change). Also the callsign can only be 8 letters. This isn't ideal but it'll do for testing.
If your team has an EC-137 and E3B or an E2-C flying the radar coverage is increased from 200; this means that the map within FG will shown aircraft within 400nm of the AWACS (340 of the E2-C). If you have multiple AWACS the opposing team's aircraft will be shown when within the corresponding range of any of your AWACS.
All of your own aircraft will be shown regardless of the range.
I'll leave a team 1 AWACS sitting on the runway at KLSV for testing.
Please have a test and give feedback.
#12176020 Mar 17, 2016 at 12:52 AM · Edited over 4 years ago
Is it intended that this server eventually completely replaces the official servers as the server on which we operate? Does this mean that KSUU crew people will no longer show up much on official servers? If so, it may negatively affect our visibility to the rest of the community and make recruitment somewhat more difficult because, for example, I was originally disinterested in the KSUU crew on the forum but changed my mind after participating in some informal combat on the official server.